Your goal is to guide an algebraic spirit to find number cubes in a forest, to cast a magic spell by solving the roots of a polynomial. There are nine cubes (1 - 9) hidden throughout the maze of trees and three magic circles connected by ley lines to the center. You must place the correct numbers into white circles to solve the (x - ?) factors displayed at the bottom of the screen. A map to the right of the 3D view assists navigation by showing the maze and its contents, where you are a magenta dot and the cubes are white. The game is randomized by entering a spell name; this is deterministic such that the same spell will generate the same puzzle from math to maze. You are scored based on the count of moves it takes to win and lower counts are better.
If your math is rusty then you can simply try every number cube until it works. When a correct number cube has been entered into a circle, the cube is destroyed and the circle turns magenta. And finally, there are no duplicate number cubes so double and triple roots will cause some of the circles to be pre-solved as demonstrated by the 8,8,8 triple root in the playthrough animation.
More info will be up at http://magsmaze.gibdon.com/ soon (including installation instructions for Mac OS X and Windows) but for now it merely shows this announcement. I hope you enjoy this game as well as the future possibilities it represents.
-- Neil C. Obremski, President of Gibdon Moon Productions
* MAGSMAZE.EXE requires DOS (or DOSBox), at least 256k of RAM and a CGA video card. The source code is public domain, pre-ANSI C targeting the Microsoft C 5.10 compiler; it uses no floating point arithmetic. This is the first video game by Gibdon Moon Productions.